Multimedia
Syllabus: What is Multimedia? What is Multimedia Computer System? Multimedia Components (Text, Graphics, Animation, Audio, and Video) Multimedia Applications
Multimedia is the field concerned with the computer-controlled integration of texts, graphics, drawings, videos, animation, audio, and any other media where every type of information can be represented, stored, transmitted, and processed digitally. Multimedia must possess the following four basic characteristics;
- Must be computer-controlled
- Should be integrated
- Must represent information digitally
- Must provide an interactive interface to presentation
A multimedia application is an application that uses a collection of multiple media sources. Example: text, graphic, image, audio, animation, and video. It can be divided into three categories,
- Information System
- Remote Representation
- Entertainment
Multimedia Computer System
A multimedia computer system is a computer system capable of processing multimedia data and applications. Multimedia computer system is capable of processing and interpreting two or more components of multimedia which includes text, graphic, animation, audio, and video. One of the main requirements of multimedia systems is real-time operation. Multimedia computer system usually requires a fast processor, large storage, graphic cards, and fast input/output devices.
Multimedia Components
As multimedia is a combination of more than one type of media or elements, key elements of multimedia are as follows:
Text
It is basic for word processing programs and is still the fundamental information used in many multimedia programs. In fact, many multimedia applications are based on the conversation of a book to a computerized form.
Text is a combination of alphabet symbols, digits, punctuations, etc. In multimedia applications, other media or screens can be linked through the use of text. This is called hypertext. Text in a multimedia system can express specific information or it can act as support for the information contained in other media items.
Data say textual or numerical is easy to represent using general characters but it is difficult to represent in computers so binary digit coding for text representation is IRA (International Reference Alphabet) coding. It is also called the ASCII code. UNICODE is another mechanism that includes larger sets of characters and uses 16 bits for each character.
Graphics (Images)
It refers to any computer program that makes a computer capable of displaying and manipulating pictures. Graphics make the multimedia application attractive and help to illustrate ideas through static pictures. Digital image files use a variety of formats and file extensions. Among the most common are JPEG, GIFs, PNG, etc.
Graphics design software such as photoshop and point.net allows developers to create complex visual effects with digital images. There are two types of graphics used:
I) Bitmaps (Raster images)
An image is represented as a two-dimensional array of “spots” (pixels). Pixel stands for picture element and is the smallest element of the monitor. Every pixel is represented by a group of bits. Therefore it is also called the “bitmap” image.
It can contain any number of colors but we distinguish between four main categories:
- Linear - only two-color (black and white)
- Grayscale image - (pure black and white)
- Multi tones - (two or more colors)
- Full-color images - (RGB, CMYK)
The size of raster images is determined by the following two factors, a) resolution and b) color depth.
II) Vector graphics
An image is represented as a collection of straight and curved line segments. Here the image is described as a collection of line segments. Vector images are simply combinations of lines and curves. CDR, PS use vector images.
Audio
It has a greater role to play in multimedia development. It gives life to the static of multimedia. Incorporation of audio is one of the most important features of multimedia which enhances multimedia usability.
The application of audio service is telephone communication, telemarketing, voice mail, entertainment radio, etc. Audio formats include MP3, WMA, Wave, MIDI.
The quality of sound is characterized by bandwidth used. Voice of telephone uses 3000Hz of bandwidth, the voice of teleconferencing used 7000Hz and for better quality 15000Hz is used.
A sound wave is characterized by the following characteristics:
- Amplitude
- Frequency
- Bandwith
Videos
Video clips can be combined with the audio, text, graphics for multimedia presentation. Video is the sequence of images over time. Video conferencing, television, multimedia, CCTV, etc. are the application of video communication. The size of the video is much higher than that of the image. Common digital video formats include flash, MPEG, MP4, AVI, etc. which re actually compression techniques used with videos.
Animation
It is a simulation of movement created by displaying a series of pictures or frames. Cartoons on television are one example of animation. Animation on computers is one of the chief ingredients of multimedia presentations.
Video is live or real footage of an event taken with a video camera. But animation is a computer-generated moving picture produced in either two or three dimensions by using the software.
- It can draw the user’s attention and can also explain the things in detail and a better way.
- It can help users to visualize the 3D nature of the object.
The most common tool for creating animations is Adobe Flash.
Applications of Multimedia
We are familiar that using multimedia makes things clear, easier to understand, and more informative. Some of the areas are:
- Education and Training: Computer Based Training (CBT) is a type of multimedia product which allows users to learn at their own pace.
- Product Promotion: Advertising is perhaps one of the biggest industries that use multimedia to send their message to the masses.
- Engineering: Computer-Aided Design (CAD) is used by engineers where they can view the design from many aspects and improve on it before production.
- Leisure and Entertainment: Multimedia systems designed for leisure and entertainment are generally classified as computer games.
- Information Provision: A multimedia encyclopedia is an example of a multimedia system used to provide information.
- Virtual Reality and Simulations: Flight simulators are used to train pilots.
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